![]() ![]() dotHpHeal 0! And then buff “hp_heal_amount” while “actorStatus” is “bleeding” and/or “poisoned”. So I came up with an idea to work around the healing/buff issue. As far as I know, there is also no way to apply a heal through a “buff” () file. So I changed up the initial idea to not cure the conditions, but apply buffs while afflicted with them. Where you can apply a buff if they have a condition initially, and keep the buff if the condition is removed. I’m fairly certain Darkest Dungeon does not have an initial condition option. ![]() What doesn’t kill me, makes me stronger! The initial idea being to cure poison / bleeding, apply buffs (armor if bleeding, +dmg if poisoned), and a heal (increased if bleeding, increased if poisoned). ![]() Hook and Slice will be able to kill any enemy in the backline with low health.I’ve seen some skills that cure / heal, and wanted to make a custom skill for my class that is unique. Flashbang stuns any annoying enemies that might be annoying for the player, and can hit any enemy slots. Come Hither pulls any weaker enemies that mainly build up stress on your party. It's recommended that every team has a Bounty Hunter, preferably in the third slot from the right.įinish Him / Come Hither / Flashbang / Hook and Sliceįinish Him is your main bread and butter, it is your most powerful move as it can hit anywhere and can be cast from any slot in your team. Flashbang the player to stop an annoying enemy from attacking or potentially save a wounded teammate. Come Hither pulls weaker enemies towards the frontline so that your bigger beaters can take care of them before they increasse your stress levels by a large amount. Finish Him can be cast from any slot and hit any enemy in the opposing slots, making it a very powerful move. This is because he has several abilities that can make him an amazing damage dealer even when placed in such a location. The Bounty Hunter is best placed in the backline of your team. ![]()
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